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Post by Nessa on Mar 14, 2011 16:33:05 GMT -5
Starting out, you have access to: - full Md20 Core Rule Book - Basic personal weapons in D&D 3.5 PHB* - Basic personal weapons, all tools, kits, etc Arms and Equipment Guide D&D 3.5* -no magical weapons or items
* You can have all of the baubles, trinkets and odds and ends your character can carry. Weapons, since you have no actual 'wealth', you need to justify how you have them. Guns, naturally, are easier to come across than a battle axe. But the axe is an option if you can explain why it makes sense for your character to have it.
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