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Apr 11, 2011 10:39:12 GMT -5
Post by runefyst on Apr 11, 2011 10:39:12 GMT -5
So I'm gonna be taking a look at the books and stuff tonight. But how does this all work? What level are we starting at? Are we supposed to be taking classes? I've pretty much figured out I want Avril to be an agile/sneaky type. Maybe like a rogue, but she's not violent or anything, so she won't have weapons other than her natural ones. I'll post the abilities I came up with under her character profile. Woot!
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Apr 11, 2011 13:36:11 GMT -5
Post by drethen on Apr 11, 2011 13:36:11 GMT -5
Yeah i think i'm kinda in the same boat Luke. From what i've figured we don't get classes but what I'm curious about is do we have to take the 2 feats that the standard gargoyles get (thug and improved natural attack) or can we change them for other feats we're eligible for? And when we get to the point of taking classes which books do we look at? phb or mod20? Just trying to plan ahead is all. Also any suggestions on where to learn to draw?
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Apr 11, 2011 19:30:43 GMT -5
Post by Nessa on Apr 11, 2011 19:30:43 GMT -5
Let's see if I can shed some light ont he questions:
- You are all ECL 6. - Gargoyles have no class levels, Mutates have 2. - Classes, for the most part, should come from MD20. since there's not much from 3.5 apart from Barbarian that applies to you that isn't already covered. - You can take whatever two feats you choose, but be sure to modify your build accordingly. Dropping thug means you lose 2 to spot and 2 to initiative. - Luke, we talked about DR earlier. I've gone back over my old char, and we actually had to take a feat for it, so it's not a natural attribute.
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Apr 12, 2011 1:47:18 GMT -5
Post by snowleopard on Apr 12, 2011 1:47:18 GMT -5
What does ECL 6 mean, I can't find a reference in the modern D20 book. Is that our tech level?
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Apr 12, 2011 5:34:37 GMT -5
Post by runefyst on Apr 12, 2011 5:34:37 GMT -5
It's our effective character level. We're technically starting at level six. Gargoyles have an ECL of six, that's why they get no class levels. Mutates have an ECL of 4, so they get to start with 2 class levels.
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Apr 12, 2011 8:52:26 GMT -5
Post by drethen on Apr 12, 2011 8:52:26 GMT -5
awesome ty Nessa, one more question, which books we taking feats from? mod20 i'm presuming with the exception of monsterous feats?
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chaos
New Member
Posts: 22
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Q&A
Apr 12, 2011 17:13:48 GMT -5
Post by chaos on Apr 12, 2011 17:13:48 GMT -5
So for us total idjits that have never used MD20, can you shed a little more light on how this all works? what are a gargoyle's stat modifiers? can I be a barbarian? how many skill points do I get? where can I get a copy of the handbook? that's kind of an important one...
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Apr 12, 2011 17:24:04 GMT -5
Post by Nessa on Apr 12, 2011 17:24:04 GMT -5
Feats from D20 only at this time, just to help everyone get a little more familiar with the system. 3.5 is only going to be used as an occasional bonus to lend some depth. Gargoyle stat mods are as follows: +4 Strength, +2 Dexterity, +2 Constitution, -4 Charisma. It's all listed in under the race info. The top part is general information on how they would stack up as monsters, the latter part after the wall of text is the information for modifying them as a PC class. Yes, you can be a barbarian. Use the 3.5 rules for building one when you get a class level. Right now, you have no class levels if you play a gargoyle. Mutates are starting with two because they have a lower equivalent creature rating. Skill points = 2+int x HD + 3. Luke's got a hard copy of the handbook that I lent him, and I can provide a PDF this weekend.
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Apr 12, 2011 18:19:33 GMT -5
Post by runefyst on Apr 12, 2011 18:19:33 GMT -5
Hey James, I'm getting a pretty good handle on how it's all working now. Also I've got the D20 books and some character sheets, so if you wanna swing by sometime this week, we could hang out, play some MTG & roll up your character.
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Apr 12, 2011 20:12:26 GMT -5
Post by fatherofworlds on Apr 12, 2011 20:12:26 GMT -5
Okay, so, first, this is shaping up to be a lot of fun, so thanks, Vanessa, for putting this together.
Second, I've got a couple of questions. First question is, what's the guidelines for mutates re: background? There's a list of mutate generations - do we have to fit our mutate, if we want to make one, into one of those generations, or are we free to adjust a bit to fit the character idea? Secondly, a bit more mechanical - if I got Combat Martial Arts and Brawl, would I do Brawl's damage as lethal damage with an unarmed strike, or would I be restricted to either Brawl in effect or CMA in effect?
Also, I've got a copy of the book, if anyone else needs to take a look at it at some point.
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Apr 12, 2011 20:20:42 GMT -5
Post by Nessa on Apr 12, 2011 20:20:42 GMT -5
It's my pleasure to put it together. I'm glad everyone seems to be having this much fun just with character gen!
In regards to mutates, you are free to create your own generation for them. Build to meet your character idea. We're going to stick to cannon in some aspects of it, and depart from it in others. Build something you're going to have fun with, and remember we're set modern day, 2011.
In regards to the technical, You choose when you make the punch. Brawl and Combat Martial Arts do not stack. Given that you have claws it won't matter too much.
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Q&A
Apr 13, 2011 4:36:16 GMT -5
Post by snowleopard on Apr 13, 2011 4:36:16 GMT -5
This is a lot of fun Vanessa! I've read the Gargoyle wiki and watched the awakening episodes online now (I have way too much free time at work). So I'm wondering what's next. Are there any other resources I should look for? I think I'm going to read through the mD20 book next, but I'd like to know more about the Gargoyle universe especially the mutates. Do you know what episodes the mutates appear in? Can't wait to see everyone's character profiles/pics and start playing!
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Apr 13, 2011 7:41:04 GMT -5
Post by Nessa on Apr 13, 2011 7:41:04 GMT -5
Of course I do, Vaughn! Mutates are in Metamorphosis, The Cage, Kingdom, and The Reckoning. The mutates didn't have a big part in the series, so there's not as much out there in regards to them. Try Google, try Wiki, and I know somewhere out there that there's a collection of Q&A's from the series creator, and I'm sure he's talked about the mutates.
As for other resources, Garg wiki is good, and the source book is good. That's going to give you everything you need to know to keep ahead of the game.
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Apr 13, 2011 22:45:39 GMT -5
Post by fatherofworlds on Apr 13, 2011 22:45:39 GMT -5
Okay, another question. Since Mutates used to be human and part of human society, do they get a starting occupation as from the standard D20 Modern rules, or are we skipping that?
My working character seed is a guy who got essentially kidnapped and mutated against his will, probably as part of an experimental process. What choices do I have to make with that? I know I have to do class, skills and feats, that sort of thing. But starting occupation would have an effect if we're using it.
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Apr 14, 2011 7:28:30 GMT -5
Post by Nessa on Apr 14, 2011 7:28:30 GMT -5
If you would like to have an occupation, go ahead and take one. You're right, you were human once and so depending on your character's age he or she may have been well established in a career. You've got two class levels to play with, so you can take what those give you in a career.
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